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Webinar on Applications for Raptivity in University Classroom

Gamification and simulation based learning performs exceptionally well in imparting knowledge through interactivity. Research states that interactive learning helps learners to grasp more in less time. Dive deep into the research conducted by Dr. Lisa Vinney, Assistant Professor in the Communication Sciences and Disorders Department at Illinois State University and Dr. Katherine Verdolini Abott, Professor er https://001eaglegaze.online  https://002eaglegaze.onlineof Communication Science and Disorders at the McGowan Institute for Regenerative Medicine at the University of Pittsburgh.

 

 

With use of Raptivity interactions, Dr. Vinney witnessed a considerable rise in recall and short-term retention of newly learned concepts of undergraduate students. Dr. Vinney will share how mini-quizzes are effective for quick interactive learning.

 

This session also sheds light on how Dr. Abbott incorporated Raptivity quizzes and games for graduate-level disorders course which is being educated at the University of Pittsburgh. She shares, “It was a great learning experience for learners; they responded positively by having maximum attention levels for a 3-hour night class followed by a day of clinical training.”

 

 

Join us for an insightful webinar – ‘Applications for Raptivity in the University Classroom’ to learn how gamification and simulation applications work wonders for classroom training in Universities. Highlights of the webinar:

1) Dr. Vinney will discuss the design of the research on game and activity based learning

2) Results of the research and potential study implications will be sh